Layers of Fear 2 is a bigger yet subtler game than the first, which is manifested by its exceptionally slow burning first-half. As the journey begins, we hit familiar ground - an increasingly contorted perception of reality informed by trauma, displayed in symbolic interpretations of events passed. Set aboard an ocean liner serving as the setting of a new movie, Layers of Fear 2 explores the torment of an actor under the direction of an unconventional director (as portrayed by the incomparable Tony Todd). Layers of Fear 2 is a staggering achievement in the genre, but much like the original game, it too has its own caveats - of which keeps perfection from its grasp. This rings true in each facet of the game’s parts - from the gamut of its twisted machinations to its approach to storytelling, the latter of which is the most complex, thought-provoking story that the studio has told to date. Let’s get this out of the way Layers of Fear 2 is Bloober Team’s most ambitious game yet. Following their last title, the utterly fantastic Observer, Layers of Fear 2 is their next masterstroke contribution to the horror genre. I know I’ve explained this in past coverage of the studio, but I can’t help be proud of this team for their growth and accomplishments. Layers of Fear wasn’t perfect, mind you, but it showed immense potential on the part of Bloober Team’s approach to horror game design. Following a painter driven mad by trauma, the game subjected players to a series of escalating horrors, each more twisted and unpredictable than the last - impressively so. inspired horror games, though its saving Grace was that it stood out from uninspired clones thanks to clever ideas and impressive imagery. Bloober Team’s original Layers of Fear hit amidst a wave of other P.T.
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